For my 162MC edit, I chose to adapt ‘A Game of Bluffs’ to the film movement of Film Noir but also with the modern influence of director Steven Spielberg. Film Noir has long been an interesting subject for me and when I began to write the script I did so with the Film Noir movement in mind. Steven Spielberg is not one of my favourite directors however I appreciate his techniques and his invisible oner, or one take method of shooting as seen in films of his like Jaws (1975). I hoped to combine the two methods to create a slow paced and mysterious piece that drew from both sources.
The first decision we took upon ourselves as a group was to shoot our film straight into black and white. This was a group decision as most of us agreed we would be turning our footage into black and white anyway despite editing into different styles. During editing certain scenes appeared too bright since our location was lined with white walls and some large windows that couldn’t be blocked so in post I chose to decrease the brightness to keep a gritty feeling to the visuals. Film Noir makes use of strong lighting and the casting of distinct shadows. The film Double Indemnity (1944) was largely influential to me for the visual and style of shadow, in some scenes I left the brightness so you could barely make out facial features. I would have liked to have dimmed the backdrop more throughout if I had more time just to create the impression of the characters being in a dark bar somewhere.
Some of the cuts are particularly long in my edit of A Game of Bluffs so as to better keep to the style of Steven Spielberg, in particular the scene where Jimmy is telling the crude joke. Chapmann makes a remark whilst Jimmy is talking, if I was editing to a different style I would have cut to Chapmann to say this line but instead I feel that Chapmann is already an established character and the audience are aware that that is his voice and so hold the shot on Jimmy. These slow one takes allow the audience to connect with the characters emotionally and to soak in the atmosphere of a competitive poker game. Ideally I would have preferred to shoot the whole thing in one take by moving the camera around the table capturing the four men in shot throughout however we lacked a shoulder rig for the smooth movements and our actors joined last minute and were unable to memorise the lines.
Although I wanted to keep to long continuous shots, sometimes it was necessary to cut away to a different shot either because the camera was unable to move fast enough around the table or moving to the next shot felt unnatural as it broke the 180 degree rule. For these shots I still wanted to tell something about the characters so instead of cutting away to random shots of cards or chips on the table I chose to show a finger running on the edge of the glass to show edginess or a chip rolling through knuckles to suggest nerves. I feel these cut aways subtly inform the audience how much these characters mistrust one another.
The sound is always a crucial component in film and perhaps even more so in Film Noir. Sound effects need to sound real and grounded, no hyper-real effects. In addition to this music is a key component for pacing, atmosphere and setting. I deliberately chose to use Body and Soul by Ziggy Elman because it fit the time period to operate both as diagetic and non-diagetic pieces of music. For the majority of the film the music acts as diagetic, a record playing in the background of the bar however as the action kicks off it changes to non-diagetic music before changing back in the aftermath. I also wanted to use this song all the way through the film to reinforce the long takes that were being shown with the same continuous music.
During the course of the film there are several conversations taking place between the characters that don’t necessarily add to the narrative but help to develop the characters and their working relationships. I chose to keep these in rather than streamlining the film to keep the narrative moving because I felt it was important that in a film so character driven it was important to understand these characters. My inspiration for this style of edit comes mostly from Quentin Tarantino’s in films Pulp Fiction (1994) and Inglourious Basterds (2009). In the latter of these two films, Tarantino has a bar scene which really influenced me in its style of long takes and seemingly pointless conversation only to suddenly flick into action.
I debated with myself about the opening of the film for quite some time and ended up choosing a different opening to what I had originally planned. Originally I was going to use a shot of New York city with a title indicating the setting of ‘Chicago, 1948’ and then cut to our main character Chapmann entering through the bar door. However, I decided against this in favour of opening up on a shot of a chip rolling across someone hand in the hopes that this would immediately establish the setting, tone and subject of the film. I then cut to our first character introduced with the close up of him taking the glass.
In conclusion, I was relatively happy with the outcome of A Game of Bluffs and learnt a great deal in the process about filming to meet the editing style of your piece and also the central column to film, sound. When I re-shoot this over the summer I feel like I will be much more prepared for the challenge and aware of what worked and what didn’t and how I can improve the overall quality of the film.
Film Bibliography
Double Indemnity (1944) by Billy Wilder
Inglourious Basterds (2009) by Quentin Tarantino
Jaws (1975) by Steven Spielberg
Pulp Fiction (1994) by Quentin Tarantino
Relevant Blog Posts
https://grantsnaithyr1.wordpress.com/2015/03/16/editing-a-narrative/
https://grantsnaithyr1.wordpress.com/2015/03/26/the-smokey-veil-of-film-noir/
https://grantsnaithyr1.wordpress.com/2015/03/26/a-game-of-bluffs/
https://grantsnaithyr1.wordpress.com/2015/04/30/schools-styles-and-the-researching-of-film-editing/
https://grantsnaithyr1.wordpress.com/2015/05/02/the-mystery-of-film-noir/
https://grantsnaithyr1.wordpress.com/2015/05/07/the-sound-edit/
https://grantsnaithyr1.wordpress.com/2015/05/13/a-game-of-bluffs-promo-work/