These are the visual storyboards for my Web 2.0 project entitled ‘Shadow of the Mountain’. The project is to retell a classical narrative, in my case the Overcoming the Monster story but told in a unique way using various internet based tools. Shadow of the Mountain is a machinima project filmed using the game engine of World of Warcraft and other applications such as FRAPS, WoW Model Viewer and WoW Map Viewer and then edited together using Adobe Premiere. Below can be seen still images I have captured for the purposes of creating a working storyboard, please bear in mind these shots are rough and could be slightly altered during the filming process, in addition to this characters seen in these stills are not character from the story but simply in-game NPC’s that served for blocking out my shots.
Shot #01 <Establishing Shot> Still shot of the Town Hall clock tower with the distant peak of a mountain above a treetop canopy. A gentle plume of smoke rolls across the bottom of the screen.
Shot #02 <Establishing Shot> Still shot of the gate of Darkshire as a guard on patrol duty passes underneath, towards the end of the clip we get the audio of a judges hammer and a restless crowd fading in leading us on to the next shot.
Shot #03 <Mid Shot> A Mid shot of the Mayor of Darkshire in rich clothing and a monocle. He shouts out across a restless crowd for “Silence!” In the backdrop is one of his advisors who is also dressed in fine clothing establishing their social status.
Shot #04 <Mid Shot> A Mid shot of an angry civilian amongst the restless crowd. He shouts out towards the mayor “And what about the mountain? How much longer must we live in his shadow!”
Shot #05 <Mid Shot, Panning> Another citizen amongst the crowd is seen crying into her hands as the discussion once again breaks down into angry protest. She is dressed in the clothes of peasantry.
Shot #06 <Mid Close Up Shot> A waist up shot of the Mayor from a slightly lower angel to give the sense of his authority. “The welfare of the citizens of this town is my first priority as Mayor”
Shot #07 <Over the Shoulder Wide Shot> We see a shot of the mayor in full at his podium addressing the crowd over the shoulder of his advisor, his speech continues “A withdrawal of all forces from the mountain to increase patrol strength is the most logical step”
Shot #08 <Mid Shot> The angry citizen from before looks dissatisfied with this answer “Hmm! To protect your own hide you mean. How will we ever be safe whilst he sits upon his mighty mountain?!”
Shot #09 <Wide Shot or Close Up> The Mayor appears enraged by this remark and loose his cool allowing himself to get caught up in the moment. “If you want to rest in an early grave then head up that mountain yourself!”
Shot #10 <Mid Shot> A shot of another of the Mayor’s advisors who turns to look at the Mayor in surprise from his remarks. There is hushed gasps and whispers then a moment of silence.
Shot #11 <Mid Shot> A brief moment of the Mayor saying nothing as he composes himself, looking out across the crowd. “We are all afraid. Afraid for what will happen to Darkshire, to our children, and to ourselves. It is I who has to decide how best to preserve our people. And, if that means making the call, to retreat. Then I will be damned if I let your hatred deter me.”
Shot #12 <Wide Shot> A Wide shot of our main protagonist, the female gnome, sat in her peasantry clothing on a bench as the rambling of the crowd slowly begins to fade.
Shot #13 <Wide Shot> The citizens of Darkshire exit the Town Hall doors slowly (no Gnome) The sound of crickets chirping in the distance and footsteps against the awkward ‘contained’ silence of the crowd exiting.
Shot #14 <Wide Shot> Another Wide Shot showing people walking out and away from the Town Hall, this time with the Gnome at the back of the pack slowly walking out and past the well. The other citizens all scatter off.
Shot #15 <Close Up> A Close Up shot of a gently swinging lantern in the midnight breeze. The Gnome paces past the lantern slowly and out of shot.
Shot #16 <Close Up> Another Close Up shot but this time of a iron fencing that has become buckled by something. In the distance up the hill can be seen a house and the Gnome walks into shot and up the hill towards the house.
Shot #17 <Mid Close Up Shot> A Mid Close Up Shot of the fireplace, most of the shot is taken up by the fireplace but you can see areas around it to establish the house interior. The Gnome walks into shot looking at the fire. “All i’ve ever known is Shadow…”
Shot #18 <Wide Shot> A Wide Shot establishing more of the house and area around the fireplace. The Gnome turns away from the fire and walks towards her wardrobe. “death…”
Shot #19 <Mid Shot> A Mid Shot of a chest in the house (may edit a staff to be resting on top depending on time restraints) and the Gnome walks into shot, obscuring the view of the chest/staff. “and fear.”
Shot #20 <Wide Shot> A Wide Shot of Darkshire town. “Darkshire, my town, my home, we lost hope along time ago now”
Shot #21 <Wide Shot> A Wide Shot of the Darkshire Town Hall clock tower but from the opposite side to before and with the appearance of the Moon/Sun in the background. “I think its time we took that back.”
Shot #22 <Mid Shot or Wide Shot> A Mid Shot of Wide Shot of a solitary twisted looking Scare Crow stood in a barren field with eery silence and creaking as he moves in the wind. Building suspension.
Shot #23 <Wide Shot> A Wide Shot (Possibly a Close Up depending on time restraints) of a rat in the field rearing up on to his back legs attentively perhaps to the sound of gently fading in footsteps.
— To be Continued —